Hey there,
I’m curious, in a situation like the metal table of the first linked image, what would be considered the most efficient way to proceed? Would I want to find an approximate image to modify for tiling, or is this something more easily handled by procedural methods? What if I wanted to use a combination of a repeating texture to cover a wide area and a UV map to place specific details? For example, in the second image “cylinder.jpg”, there’s a general texture covering the entire object and specific details, like the worn edges of the flutes. I know this can be accomplished pretty easily by UV unwrapping the model (which might be a good choice for an object this small), but what about something huge and complicated where unwrapping every little detail would be a complicated pain?
http://imageshack.us/photo/my-images/96/metaltable.jpg/
http://imageshack.us/photo/my-images/84/cylinder.jpg/
Thank you,
ProfessorHaddock