I’m looking for a way of spawning 2 particles at a certain distance from each other so they are not spawned at the same position.
I’m making a cell division sim with box2 at the moment and my problem is once the cell has divided i spawn 2 more cells in its place and delete the parent. These cells are spawned in the same position so the physx world fires them apart causing a popping effect. I quite like this effect but the client is requesting something alittle smoother.
I have already fiddled with the collision tolerance to minimize the pop but the more i adjust it the more the cells interesect/pop.
Please see the video link below
If anyone has any suggestions i would be very grateful