Hello,
I have 2 questions:
The first has to do with spawning MassFX particles with a position offset so they are born near their parent, but far enough away as to avoid an intersection resulting in the particle being repelled away from each other. Some kind of box3 op that moves them a particle diameter length away from the parent on birth? How would you approach this?
My second question is similar, but has to do with a specific application:
I’d like to spawn massFX particles (little spheres) onto the surface geometry (call it a large geosphere)that is animated - scaling up in size. Ideally there would be as many MassFX particles as would ‘fit’ on the surface without intersecting…as the large geosphere surface scales up, and empty space becomes available, new particles would be spawned into those spots. Essentially keeping the surface as ‘packed’ with as many massFX particles as possible.
Any ideas of how one might do this?
Thanks,
Bob Dyce

But through the help of other artists 