http://forums.cgsociety.org/showthread.php?t=306573
here is the link to galery, not many people commented so I hope You will 

Software: 3ds max, Photoshop
polycount: 3450 triangles
texture: 2x 512x512 + 1x 256x256
http://forums.cgsociety.org/showthread.php?t=306573
here is the link to galery, not many people commented so I hope You will 

Software: 3ds max, Photoshop
polycount: 3450 triangles
texture: 2x 512x512 + 1x 256x256
cool model,
the character has a nice shape and really awesome armour. its nice to see a heavey armoured character. ![]()
nice stuff, i like the model, reminds me of warhammer 40K, wicked stuff mate, keep it up
wow, seems like a mix between the warhammer 40k terminators and gorge from unreal
i dig it!
I really like this guy!
Are you gonna give him a gun of some sort? He looks like he needs a huge gun, because with armor like that other people will have it and a sword would be pointless. And if the sword could cut through the armor then the armor is pointless. But the m0del and textures look great! Keep it up.
It looks great, but that guy is toast on a battle field.
Give him a nice armored helmet
hey chief, looking good…think it might be cooler without the sword, just due to me sitting here thinking, why a sword, how could that hurt someone who might be wearing the same armor… then again… sometimes, we do things cause they look cool :).
As for the model, geo looks good, think ya might should play with differeng values, different pieces of metal maybe going with another color, another type of darker grey maybe,… right now it seems to green. Also there is only rust on one of the shoulder plates… if it were gto rust it would stArt under those plates and fade down, and not fade, but pant flecks would come off… i think if you incorporated that a tad more, might help ya out too. Also he’s very scratched up, but no big dents, why not bust in one of the shins a little?
a few ideas, rock out man.
-schu
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