so…are you guys still using the f2o.org account?
Space Ship - Cockpit
cut: ship22b_fbx.zip :rolleyes:
unlevel: i can use that one if that’s more convenient for you guys. i don’t have the login yet, can you give it to me unlevel?
oh, you don’t have it??!!
it’s not for my convenience, as I’m not directly working on this project, I was just supposed to be hosting it :rolleyes:
I’ll pm you the info pronto! (shock so sorry, the head of modellers didn’t have ftp, please don’t linch me!)
i’m not the head of the modelers in any way 
anyway, it’s not your fault, i just didn’t ask for it, i guess my server does it just the same. but it may be more convenient if we have it all on one server. plus everyone has ftp access to it. 
oops, my bad, I keep getting you and ila (he’s head of modelers?) mixed up…
You were on my list to send info to, like months and months ago, sooo sorry…
If you want to use your own server, that’s fine, this is just a free account I wasn’t using so I thought i’d try to be nice and let you guys use it…
Yes,
post your models to unlevel server…in this manner all people of the project can get them easily.
:wip:
hey kirt, any news on the ship sketches and/or your maya previz? can you say when you will have something ready?
I’m working on it during slow time at work. I don’t work weekends so … M-F I’ll do what I can.
I have an idea of what I want, but I want to make sure that it works correctly in 3D. The guns are tricky since they occupy more space than the spaceship allows.
I’ll do some block modelling to check movement and then when it’s working I’ll draw details over a screen capture for you.
I did post 2 movement tests. Check back a page or two in this thread for the link to the files.
The guns are tricky since they occupy more space than the spaceship allows.
No problem! It’s Cartooon! we can scale up/down the gun systems when they come out or get back in.
like what Chuck was doing.
k no problem, just wanted to get some sort of schedule 
i downloaded the videos when you posted them, as you know i already modeled the bottom
bleh :rolleyes:
just keeping myself occupied. i’m polishing this both for the project and for my reel. cleaned up the models, reworked the seats, and polished the lighting. oh
and i started working on the interface designs.


and a nice little high res, complete render: ship24e_1280.jpg.jpg (1280x1024, 100kb)
:eek: …Love those “Holograms”…as I do the rest of this ship,as I mentioned before,great work on the dash/cockpit fist.two thumbs up.
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:beer:
thanks buddy 
still working on the holo displays. the graphics on the pilot display is just a simple outline 
One thing that’s remained constant in this thread … everytime you post an image I immediately ‘right-click-save’. Those latest renders look really great!
I think you should use up as much space as you can on the hologram projector though. The trailor could be scaled up about 50% and placed higher so that it’s easier to see (as long as it doesn’t project through the windshield).
I haven’t been getting much done on the ship recently. I’m finding that it’s been way too long since I worked in Maya and my progress is being hindered by it. I’m thinking that I should just post up my crappy sketches and let you go at it. You obviously know what you’re doing and you’d do an excellent job at creating the guns with simple guidelines to follow.
I’m not going to say when I’ll get the images online, because I tend to get swamped with other things when I do so (forcing me to miss the deadline mentioned). I’ll get to it soon … that’s the best I can promise right now.
everytime you post an image I immediately ‘right-click-save’
that’s quite remarkable seeing how i tend to post lots of pics & iterations without substantial changes :hmm: seriously though, thanks for the compliments kirt.
here’s a little fix-up again. i’m trying to work out a lighting / materials scheme that’s not totall confusing :shrug: any ideas are very welcome.
do you think all the silvery stuff will be ok for the cockpit? imo violet/blue tones & orange plus the metallic parts works great , but i haven’t gotten any input on this subject from you yet.

about the sketches: as i said on the general discussions forum, just post them! as long as there’s a way to figure out how everythings supposed to work we’ll be fine… just give me something to work on :wip:
I like the material, it has a nice brushed aluminum look to it. Although I think a bit of color in there would help break up the redundancy of the texture. I was kinda partial to the putty look you had on some of the earlier renders (see below)

I think a bit more warmth to the color would be nice with the aluminum accents on the gauge faces and trim (Radio/CD player faceplate, trim around the gauges, arms on steering column, foot pedals, etc.). With the two different tones it’ll give it more of that sports car interior that I’m looking for (leather and billet aluminum type). Kind of like the interior of a Porsche or some other exotic sports car.
Of course we’ll have to go though and (with the help of a talented texture artist) make it look not so squeaky clean. Try it out with the two basic tones and I can point out areas that become too busy to look at.
ok changed some things again. some parts didn’t really work with colors kirt, espacially the bigger ones. i think it would be best to go with aluminium / black leather and some little color accents here and there like you suggested. i went with some red parts…
the footpads now have sort of a rubber finish. i added some chrome trims to the gauges and some other chrome bits. i also revised the cd player a little (added the coolest red trimline ever
)

also thought of a setup for the holo displays.

the projections are hovering discs inside the thicker discs. there are several of them, stacked above one another, each of them has the dimmed projection on it. from the front they all line up, so the image is sharp. but from the side you see the individual discs and the image becomes blurred 
wow fist, you never cease to amaze with your great sence for modeling vehicles. all looks nice, very inspiring!
looking forward to see it textured. just remember to keep it simple for the cartoonish look. keep on :wip: