Space Ship - Cockpit


#160

ok kirt, no problem. i’m pretty sure all of this can be done with the existing model. as you know it’s one complete model so everything you want to do with it should work. for wide shot’s we can just use the non-subdevided version, it’s got enough polys to not look all edgy. the squash and stretch can also be done without problems. it’s all seperate objects so all the interior doesn’t need to be processed for exterior renders, we can just hide those objects.

i don’t see any need for seperate models. in shots where we don’t need the intricate mechanical parts(ie bays are closed) we can just hide them. when the models is far away we can decrease sub-d levels to speed up the renders


#161

Tonight is the first time I actually checked out this thread. I was so impressed with the early stages I actually read all 11 pages of comments and watched your progression. :applause:

Excellent job Fist! You roll with the punches well and match up to Kirt’s vision. I like the changes that have been made to the ship and agree with your guys’ choices so far. I can’t wait until I can see this thing in action. :drool:

Now that I know about this thread, I’m definitely coming back. Oh, and I know you have a whole lot figured out as far as designs for this project, but if you ever need any concept ideas I’d love to help. If you have any secondary designs that still need to be created, let me know. I’d give em a shot and you could use the ideas if you wanted, but no offense if you didn’t. Keep up the good work!

:thumbsup:

-Guru


#162

Fist if your interested i have my orrigional model that i had started. Even though pooped out on u guys, i think i got pretty far. So if u want to look at it or use, your more than welcome to my friend. This is the old Rice Manx btw.


#163

fist - Well if you can see through the annoying watermarks, I’ve uploaded two playblasts of the bottom of the ship in action. This is probably more suited to the animators, but it should be helpful for you designing the model on how they’ll operate.

The files are here - sorry no compression available at work so I tried to keep the files small

On the ship landing test you can see how the outer lights rotate outward when the ship approaches the ground (for stabilization) and how they also point towards the ground (arrow outline) when the ship is in motion to propel it in a specific direction.


#164

Hey fist, can you send ila the latest ship file. The one that I have doesn’t have the new hatches.

Thanks


#165

on it’s way.

it already has the propulsion device now.


#166

for everyone: the latest spaceship fbx files can be found here:

http://www.kaistavginski.de/files/projects/alienz/private/

pm me if you want the password


#167

Which is the right file??

ship21fbx.zip (I suppose NO), ship22b_fbx.zip or ship22fbx.zip?

:hmm:


#168

so…are you guys still using the f2o.org account?


#169

cut: ship22b_fbx.zip :rolleyes:

unlevel: i can use that one if that’s more convenient for you guys. i don’t have the login yet, can you give it to me unlevel?


#170

oh, you don’t have it??!!

it’s not for my convenience, as I’m not directly working on this project, I was just supposed to be hosting it :rolleyes:

I’ll pm you the info pronto! (shock so sorry, the head of modellers didn’t have ftp, please don’t linch me!)


#171

i’m not the head of the modelers in any way :wink:

anyway, it’s not your fault, i just didn’t ask for it, i guess my server does it just the same. but it may be more convenient if we have it all on one server. plus everyone has ftp access to it. :blush:


#172

oops, my bad, I keep getting you and ila (he’s head of modelers?) mixed up…

You were on my list to send info to, like months and months ago, sooo sorry…

If you want to use your own server, that’s fine, this is just a free account I wasn’t using so I thought i’d try to be nice and let you guys use it…


#173

Yes,

post your models to unlevel server…in this manner all people of the project can get them easily.

:wip:


#174

done, check the alienship dir


#175

hey kirt, any news on the ship sketches and/or your maya previz? can you say when you will have something ready?


#176

I’m working on it during slow time at work. I don’t work weekends so … M-F I’ll do what I can.

I have an idea of what I want, but I want to make sure that it works correctly in 3D. The guns are tricky since they occupy more space than the spaceship allows.

I’ll do some block modelling to check movement and then when it’s working I’ll draw details over a screen capture for you.

I did post 2 movement tests. Check back a page or two in this thread for the link to the files.


#177

The guns are tricky since they occupy more space than the spaceship allows.

No problem! It’s Cartooon! we can scale up/down the gun systems when they come out or get back in. :wink: like what Chuck was doing.


#178

k no problem, just wanted to get some sort of schedule :slight_smile:

i downloaded the videos when you posted them, as you know i already modeled the bottom


#179

bleh :rolleyes:

just keeping myself occupied. i’m polishing this both for the project and for my reel. cleaned up the models, reworked the seats, and polished the lighting. oh
and i started working on the interface designs.


and a nice little high res, complete render: ship24e_1280.jpg.jpg (1280x1024, 100kb)