ok kirt, no problem. i’m pretty sure all of this can be done with the existing model. as you know it’s one complete model so everything you want to do with it should work. for wide shot’s we can just use the non-subdevided version, it’s got enough polys to not look all edgy. the squash and stretch can also be done without problems. it’s all seperate objects so all the interior doesn’t need to be processed for exterior renders, we can just hide those objects.
i don’t see any need for seperate models. in shots where we don’t need the intricate mechanical parts(ie bays are closed) we can just hide them. when the models is far away we can decrease sub-d levels to speed up the renders




