Title: Sorus the Saurian
Name: Alexandre Fiolka
Software: 3ds max, Photoshop, ZBrush
This is a 3D low poly character. I made it following the “next gen” character creation pipeline.
High definition model done with Zbrush, retopology with polyboost, normal map projection with 3dsmax.
the polycount is 10564 triangles for the character and the scepter.
2048 diffuse map,normal map and specular map for the character.
512/256 diffuse map,normal map,specular map and opacity map for the scepter.
The background was done with photoshop, just to give more drama and personality to the character.
The main goal for me was to make a game model with a lot of fun, and increase my skills in this creation pipeline.
Comments and critics are welcome.