Hi everyone, I’m working on a shot that requieres the animation to run at 24 fps then go into slow-motion (when the bad guy gets stabbed) and then back into normal frame rate again. Is there a way to make the particles animation to change or “scale” its movement to match the animation?
I’m not sure if I am using the right terms here to describe what I want. Think of fumeFx’s “time scale” option. So far I been using some age tests to send the particles to other events where for example gravity would have 200% influence over the particles (instead of the default 1000%) so it appears to fall slower… but I’m not quite getting it to look right.
Any ideas or suggestions would be highly appreciated