I have my model all rigged and moving nicely. however i have this little trick that im trying to pull off…
basically, i have a control object that im using to drive the IK of an arm.
however i want to still retain control of the hand independent of the arm. So im using an align expression to lock the roation of the wrist bone to the rotation of the control null.
However, im trying to setup something a bit more elegant, i want my hand to be always aligned with the vector of the forearm, however i still want to retain the control of the wrist using the same control object.
Basically, i want to be able to move the arm IK goal, yet i want the hand control object to always stick to the end of the forearm and align to its vector, while still having the ability to rotate it in order to orient my hand.
any suggestions? its a pretty intricate setup i guess, but i want to eliminate as much tweaking as possible. thanks in advance.

