Some questions


#1

Okay, first off hello. Everything that I’ve seen from you guys is incredible!

Now, some questions…

  1. What’s the best way for adding faces to an object without changing the shape of the object?

  2. How would one go about creating a hole in an object in the shape of another shape?

  3. What is beveling and when is it used?

  4. In one of my recent projects involved bending an elongatedcube to create a magazine? How would I go about doing this?

  5. In my time here I’ve seen alot of curved surfaces (mostly faces) what is the technique that is being used?


#2

Hello there UMG.

  1. Could you be more specific? What do you mean by adding faces? I supose subdivisioning is be best method. Which you want to do to to both smooth and get more details intot he model. But if you don’t want any changes at all to the unsmoothed object then connecting edges would be the way to go.

  2. That would be booleans, using a shape to cut a hole. But sadly that feature is not in wings. You will have to work around it manually.

  3. Beveling is used on edges smooth them. It can also be used to help the model keep it’s form while subdividing…

  4. Activate advanced menus in options, and then while in verticle mode, .Bend is an option on the right click menu. Instructions are displayed in the lower left corner of wings3D.

  5. Their not actually bent, as polygons are alwase perfectly straigt (lines connected by dots). What you see is a smoothed version (can be seen by pressing shift + tab) or a highly subdivided model.

Hope that awnsers your questions :slight_smile:


#3

this will really help.

http://www.subdivisionmodeling.com/wiki/tiki-index.php

You questions are of a modelling nature not, app specific, check out 3dbuzz. Watch their free max video tutorials. They will explain the whole process of modelling.


#4

I’m having a bit of troubl with clamped bending. Can someone explain how it is done?


#5

I dunno if you’ve seen the ‘Bend’ page here?

www.puzzledpaul.com

Whilst the 3 main types are covered (with ex+pix) there are no specific examples associated with clamped bends.

A clamped bend only differs from an unclamped one by having a straight piece of pipe / rod to either or both sides of the bend - that’s all.

pp


#6

Sorry, can you link me to the section of this site.


#7

It’s on the contents page I linked before :slight_smile:

RHand column, towards the bottom - I added the link to the contents page (rather than the specific bend one) 'cos I reckon there might be other stuff there that’s worth reading - if you’re starting to use wings :slight_smile:

pp

(site is metered hourly, on the hour - so bear that in mind if you don’t get in first time round …)


#8

Sorry, I didn’t get it…

I clicked on the points that it told me to click on but all Wings did was tell me that the midpoint of the selection was saved. What properties do I need to specify before I can initiate the actual bend?


#9

Clamped plastic bend

Create 8 sided cylinder (click small box next to cylinder listing for entry box)

Scale whole cylinder > Y > 500%

Select all axial edges, Edge | Cut > 10 (press 0 (zero))

Edge | Connect (press C)

(You should now have a long cylinder with 10 sections)

Select all Verts

Vert | Intersect > Bend Clamped > LMB (Clamped plastic bend)

Pick rod centre – (L) select vert on middle edgeloop, facing +X axis > RMB

Pick rod top – Select vert 2 sections above first one

Bend normal – same vert again (as last) – arrow points along X axis

Top clamp point – same vert again as last

Bottom clamp point – select vert 4 sections below last ie 2 sections below X axis

RMB > execute and drag as required – note angle readout (top left) – 90 deg drag will produce a U bend.

Experiment with different positions / cylinder complexities etc.

pp

Check the info line instructions and follow what they say - it sounds like you made a selection, but didn’t go onto the next stage of the procedure - by using RMB


#10

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