when i uv map a model for a game i have a tank with different parts wich are seperate objects
how should i manage the uv mapping?, should i make seperate uvmaps for each object that can’t be combined with an other object? (because of animation)
my second question is, i have parts that are stikking into the tanks surface with faces not showing wich are below the tanks surface for example a barrel that has 8 sides then 8 sides are burried under the tanks surface wasting polygons
can these be deleted?
