Hi,
A couple of questions in my journey to try to learn how to model in wings. I’ve seen various maya tutorials where they mention to add creases. What would be the wings equivalent tool if there is one?
Regarding the theory of edge loops - my understanding is that triangles are to be avoided but when I smooth a bevelled vertex area all the triangles disappear and are replaced by four-sided polys. Does the smoothing algorithm always replace tris with quads and if so why avoid the tris?
regards
JRH