Some new plugins and a happy new year


#21

cheers bobtronic…i’m praying ao works with 8.5…will give it a whirl…is this the same as the version stew was working on in c?
:shrug:


#22

Thanks a lot bob


#23

Thanks for feedback. The AO shader uses the same alorithm
as Stew’s shader. The output differs a bit though :shrug:

Bob


#24

Originally posted by bobtronic
[B]Thanks for feedback. The AO shader uses the same alorithm
as Stew’s shader. The output differs a bit though :shrug:

Bob [/B]

huh…how come…why? me no understand…my brain is shrinkin’…
:scream:
can’t understand why output is different…any chance you can clear it up for me if possible…cheer bobster:thumbsup: :slight_smile:


#25

I really don’t know flingster. I think my shader looks a bit
smoother. Maybe its because the C API uses some sort of
high precision float.

Bob


#26

ok cheer bobtronic i’ll give it a whirl and see how i get on…
thanks again…:beer:


#27

Call me crazy, but couldn’t you make an SSS shader in the same way. If you know where the nooks and crannies are you could shade those parts transparant.

Maybe I am oversimplifying things. :shrug:


#28

bobtronic…put your plugs in the resources>plugins thread…you know it makes sense bud…:buttrock:


#29

Has anyone tried using this in 8.5 inside the layer shader successfully?


#30

Originally posted by IanMJ
Has anyone tried using this in 8.5 inside the layer shader successfully?

now bobtronic has 8.5 maybe he will give it a whirl…heh heh…but might prove to be a pain in the ass…dunno.:shrug:


#31

I will make R8.5 versions of the plugs. The cool thing is the
C++ API of R8.5 is easier to understand because its a pure
C++ API.

Bob


#32

That would be just the mutts!

:buttrock: :buttrock:


#33

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.