cheers bobtronic…i’m praying ao works with 8.5…will give it a whirl…is this the same as the version stew was working on in c?
:shrug:
Some new plugins and a happy new year
Thanks for feedback. The AO shader uses the same alorithm
as Stew’s shader. The output differs a bit though :shrug:
Bob
Originally posted by bobtronic
[B]Thanks for feedback. The AO shader uses the same alorithm
as Stew’s shader. The output differs a bit though :shrug:Bob [/B]
huh…how come…why? me no understand…my brain is shrinkin’…
can’t understand why output is different…any chance you can clear it up for me if possible…cheer bobster:thumbsup:
I really don’t know flingster. I think my shader looks a bit
smoother. Maybe its because the C API uses some sort of
high precision float.
Bob
Call me crazy, but couldn’t you make an SSS shader in the same way. If you know where the nooks and crannies are you could shade those parts transparant.
Maybe I am oversimplifying things. :shrug:
bobtronic…put your plugs in the resources>plugins thread…you know it makes sense bud…:buttrock:
Originally posted by IanMJ
Has anyone tried using this in 8.5 inside the layer shader successfully?
now bobtronic has 8.5 maybe he will give it a whirl…heh heh…but might prove to be a pain in the ass…dunno.:shrug:
I will make R8.5 versions of the plugs. The cool thing is the
C++ API of R8.5 is easier to understand because its a pure
C++ API.
Bob
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