Some free plug-ins


#1

Hi folks, just letting you know i’ve posted some of our plug-ins on my site:

HoS_Passthrough script

HoS_MayaToxic2DMV plug-in (converts Maya 2009 Toxic 2D motionvector pass for use with ReelSmart Motion Blur)

HoS_Negative plug-in (guess what it does)

HoS_PixelMapper plug-in (UV pass remapping tool, ala Deep Pixel Texture node)

HoS_Tonemapper_x86 (tonemapping plugin)

Have fun with 'm.


#2

Here’s another freebie:

incrementalSavescript that mimics Autodesk Maya incremental saving behavior, see link for details.


#3

Here’s an update on the incremental save script

http://www.svenneve.com/?p=226

v1.1 changes:
- creating the backup incremental file now uses the os.rename function to move
the file, this worked in Lightwave and seems to behave the same in Fusion,
this prevents the DOS box popup on saving.

  • renamed the script to match our other script and plugin naming conventions.
  • encapsulated the DOS file names in quotation marks to make creation in and
    of directories with spaces possible.

#4

HoS_PixelMapper update.

get the details here : http://www.svenneve.com/?p=247

cheers,
Sven

Been using the plug-in a bit and added some features and made some changes (some of which change the resulting output to the previous version.)

changes v1.1

[ol]
[li]Added a Flip X, Flip Y and Rotate option so it is possible to flip the mapping image or rotate it in 90 degree steps (these operations happen before the cropping feature.)[/li]> [li]Center Position X-axis inverted so it now is easier to place your mapping image.[/li]> [li]Alpha is used as well now (this one seemed to have slipped through and i noticed it only till the last job.)[/li]> [li]When using a 8/16-bit integer image as UV map now works as well (not sure why you would want this, but hey, better safe than sorry.)[/li]> [/ol]


#5

Here’s a script that works only in Fusion 6, it allows to split a multichannel exr to multiple loaders, the auxiliary channels will be set to the RGBA channels of the loader.

A heads up, this is a prototype, and is tweaked to work with Maya’s passes system, a version with a GUI will be made if we see the need to do more complex EXR channel names.

hos_SplitEXR.eyeonscript


#6

Hey Sven, how’s it going? Nice toys you’ve gracefully handed out. Sad part is no-one reads teh fusion section on cgtalk. Post them on pigsfly and vfxtalk if you want more feedback!

Hope all is well at HoS.
-theo


#7

Hey G-Boom,

things go well over here, steady little jobs still come in, despite the crisis (knocks on wood).

Funny thing is most hits on my site still originate from CGSociety, but VFXTalk is a good one, i’ll post 'm there as well.

cheers,
Sven


#8

Thanks for sharing!
The incremental save scripts is excellent. It’s the closest thing to “save comp state” I can think of.


#9

Hi folks,

added 2 view shader fuses for Fusion 6 (they can be found under the LUT pulldown menu of your view):

hos_HSV_VS, just a simple test, allows you to view HSV or H,S and V seperately (mapped to all RGB channels).

hos_SimpleSpatialTonemapper_VS, a fuse that allows you to tone map your view window based on the simple spatial tone mapping algorithm by K.K. Biswas and Sumanta Pattanaik.
I’ll be compiling this one as a seperate node aswell with some added extras.

There’s now also a seperate page that lists all the plugins/scripts/macros/fuses in one go for easy download (no need to dig through the entire blog)

have fun with 'm


#10

Hey thanks !


#11

Hey folks,

here’s a new script, it allows you to generate a loader and merge or imageplane for each layer in a PSD file.
There’s a small video on the blog post that explains the script in more detail.

http://www.svenneve.com/?p=480

Hope you have some use for it.

cheers,
Sven


#12

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