[SOLVED]Surface Deformer seems to not work on Matrix objects


#1

I want to make several clones follow the surface of an object with the right rotation as the surfaces’ normal direction. I know I can do this very easy with the “Polygon Center” distribution but I want to retain the Honeycomb arrangement of my cloners. So I made a Matrix object and set my Cloner to Object mode with it but the cloners act unexpectedly when the Surface Deformer takes action.

What am I doing wrong ?


#2

A matrix object has no geometry, so there is nothing to deform.

If I understand what you want correctly there a couple of options.
1: make a cloner in honeycomp formation. Put that in a connect object (weld disabled). Then you can use a surface deformer on that.
Downside is that the geometry of the clones will be deformed too and you can’t use instances.

2: Make an object with small and disconnected polygons in a honeycomb formation. Use a surface deformer on this to attach it to your surface. Use a cloner in object mode (polygon center) with this object.
Downside is that you’ll have some priorities issues and lagging. That can be solved by baking the object.


#3

It worked! Thank you