[SOLVED] Rigid body state to static object



First of all i want to apologize for my english,

So my problem is a little bit tricky, i have a sphere which is a child of a mograph cloner, the generated spheres have a rigid body tag and will be afflicted by gravity, i want to fill a glass with these sphere so when the glass is full i stop the animation and “Set initial value” to the spheres, now i want to convert this state to a static object (so i could modify then individually), but when i try to “Current state to object” it just re create the first state (before the spheres fall into the glass).

I hope my question was clear,



cache the Dynamics then advance to the frame where everything is where you want and then Current State to Object


Exactly what i was looking for, thanks !