Hey. Yes, Rivendale is absolutely right. What you have now is a bazillion sided polygon on the top (compare to the 4-sided (quad) polygons on the front side). Things like that generally give a terrible mesh
I just finished dowloading Camtasia studio (30 day evaluation) and I wanted to take it for a ride, so why not help someone in the process? I made a very quick video of how to model it… or at least something that looks similar.
I also included how to make renderable isolines for those interested. :shrug:
Seems it's your lucky day :)
Realtime, 10 fps.
Size: 15 MB
Codec: Techsmith Screen Capture Codec (TSCC), get it [here](http://www.techsmith.com/download/studiodefault.asp).
Also look up the ‘Theoretical Sub-D’ thread in the 3ds max resources sub-forum. Lots of good info, basically on how to model stuff like this.
But keep in mind that how closer edges are together, the sharper a corner will be when you apply meshsmooth. And always use quads whenever possible! They will give the best results.