Hey Rueben, I haven’t been doing much Zbrushing this week. Trying to clean up my drives. Thanks for getting back.
No, you don't have to prove it to me. I take your word for it. If I didn't "believe" you, I would just test it for myself. LOL. I would never suggest otherwise.
AUV/GUV is really not an issue for me. I don't plan on using it routinely since UVGroups takes seams/gaps or mis-renders completely out of the equation. Gaps in manual UV editing are non-existent. I'm simply not having it. That's why I have several succussful texture paints. I'm not saying other methods doesn't work. Remember, I'm the one who says " User error, not program error".
As I have said many times, I go with what I know works. I subscribe to my own UVs. The small amount of time it takes to do UVs, is worth the success to me. I will be doing more UVGroups renders soon enough.
This study we have been doing, I believe benefits the community, and I will do more but I never planned to use AUV/GUV in my general workflow. Eventhough, I believe AUV/GUV is workable, and does work. Even if AUVs and GUV were 120% reliable, I would still learn to use manual UVs because my goals are towards current studio workflows and not just the newest cool specialty thing. Manual UVs is basic stuff. Nothing special, but works. I'm glad I know it.
Since you are an Zbrush afficianado like me, I recommend you take a look at Scott Mills DVD just for the sake of it or love of it as I did with AUVs and GUV. (to know all I can about each process). You would see how it is nearly impossible to misfire with manual UVs if you know how to blend them and make them seamless. Just a suggestion.
[http://web.mac.com/avtpro5/iWeb/Site/Blog/E681C9B2-9632-11DA-A009-0030657CE1C0.html](http://web.mac.com/avtpro5/iWeb/Site/Blog/E681C9B2-9632-11DA-A009-0030657CE1C0.html)
Good Luck and keep up the great work.








