I’ve been having this problem with displacements in EIAS for quite a while now. So much so that I was seriously considering switching to something else this weekend.
Here you can see an example of the artefacts I keep getting. This happens with noise-shaders (NX, NoiseFactory) as well as bitmaps. The latter one to a lesser degree. And if you think those artefacts don’t look too hot in a still, wait until you see them dancing around in animation.
All I did was apply some displacement with NX and then layer a white image on top in the diffuse channel, and this is the result:

The one thing I haven’t tried yet is normal-mapping, since I haven’t got anything that can create normal maps. So here are a few questions:
-Can normal maps be used for displacement, or are they only for Bump-maps?
-If “yes”, would they get rid of the above problems?
P.S. some of you may have seen me posting about this on the EITG forum. Apologies for the repetitive posting, but so far I haven’t had any answers.



