So, C4D… where next?


#62

I have the feeling that they have to change much more under the hood than they thought. There are a lot of things that don’t work as expected in R21. I tried to use the UV-gizmo different times and always got weird problems. Sometimes it didn’t show up, sometimes it did. Picking UV polygons with the transformtool selected in the viewport didn’t work anymore and stuff like that.
All things that are confirmed as “bugs”.
But the whole openGL viewport seems buggy to me. Gets black sometimes. Selecting in the HUD is sometimes possible, sometimes not.
The fact that rendering in the viewport makes everything totally blurry first (when you happen to use the interface scaling in combination with a highres-monitor in Windows 10) is another thing.
Sometimes I wonder, if these things will be solved ever.


#63

I’m sure they’ll fix those bugs.

Maxon and Red Giant finished their merger today, Check the lineup.

Stu Maschwitz is now Chief Creative Officer, quite a role for a guy who has spent years working in VFX, doing FXPHD classes on DSLR shooting, doing blogs on different aspects of After Effects live action compositing, and writing a book on indie action movie filmmaking. I’d now be really surprised if Cinema 4D remains ‘just’ focused on mograph stuff in the coming years.


#64

The management structure has grown like Adobe bloatware, there’s more heads than Blender has full time developers! Hasn’t Maxon heard the idiom, too many cooks spoil the broth?

I’m sure the customer base will be most happy knowing their Subscriptions pay for these managers before a single line of code is written.


#65

Hard not to disagree. I don’t care who is nominally in charge, I care about the release schedule and future technologies. More senior management does not, necessarily, a better product make. I hate to keep bringing up the ‘B’ word, but it’s really fascinating (and quite exciting) seeing Blender’s new features being discussed and developed ahead of time. (Besides, I’ve moved on from Adobe After Effects, so at the moment Red Giant is of limited interest to me.)

I hope good things are coming, but I’ll believe it when I see it.


#66

Infograph. I knew you’d find something to whine about. You surely won’t have a kind word to offer about R22 and R23 when they come out either.


#67

or 24 or 25 at the current rate of development.

Look at the management structure of SideFX and Blender and they couldn’t be further away from this oligarchy.

This layer of management won’t come cheap and some of the titles look like they’ve been pulled from a management jobs bingo game. It looks to me like a recipe for duplication of effort and inefficiency which the customer will end up paying for.

Chief Creative Officer and Global Head of Digital Experience scream jobs for the boys. Is Maxon going to be a production house now? And will Maxon continue to use Houdini and pass it off as work done in C4D?

I predict C4D will increase in price in the coming years.


#68

Ahah so true…so much overlap here. I pity these guys with fancy titles and probably dodgy job descriptions.
All the best to them though, I really hope that C4D will evolve faster.
Not so sure that red giant’s tech will get into C4D, unless maxon increases their subscriptions again to justify the new features.
Look at redshift: we all thought they would offer it as a new free GPU render engine to current C4d users…


#69

If indeed Maxon decided to shift their focus on areas beyond Mograph& Archvis ,to what other demographic should they try to appeal first??

They would have to make radical and bloody miraculous upgrades to the particle /fluid system to convince people to cancel their Xparticles subscriptions or choose C4D over Houdini.

BTW I had my first play with the new Manta Flow solver in Blender 2.8.2 …fantastic!!
It will completely supplant the old ,slow blender fluid system in one release.

And any new C4D Character animation/retargeting tools would have to be as good as Maya/MOBU or even Iclone Pro along with massively improved viewport performance that animators expect today.

To say nothing of replacing “Clothilde” which I believe still cannot even read the same weightmaps as the jiggle deformer(citation requested),
or solve dynamic clothing on an animated biped rig like well… Blender,Daz studio,Iclone or the vestigial Poser.:relieved:

Is all of this possible “in the coming years”??
Well of course it is… however the many competitors will not be sitting idle During that time.


#70

Many friends I saw… turned to Blender.
R21 is much slower login than any release. This new login system ok but why slow login…!
After years… many features and tags are moved, waste of time in searching…!
If C4D is minimized… and open c4d file or any other obj or fbx… it quits.
and many others…!

Still some of third party plugins are not updated for R21 yet.
Even Maxon own, MaxonLab C4D plugins are not still updated for R21 and after seven months new release…!


#71

really? here its much faster and smoother than any before.

i have blender but could/would never use it for archviz at least for many reasons.


#72

If those are your complains… then why are you talking about Blender?

  • Editing in Blender 2.79 is slower than 2.80 , 2.81 (I hope 2.82 fixed it)
  • The whole interface changed from 2.79 to 2.80, not even moved, but whole setup deprecated, discontinued and removed ( Blender Internal render and Blender Game Engine)
  • Third party plugins not working properly? Do you really think it doesnt happen in Blender every point release?

#73

In my opinion ALL versions of Blender before 2.8x are moot and not worthy of discussion.

And I made honest attempts to use them in the past and wont defend them.:relieved:

But the new interface, that now adheres to industry standards/conventions ,is likely the reason that Ubisoft moved to Blender 2.8x for Game content Dev

The old Blender “game engine” was a cruel joke even to the old tribalists die hards and was removed years ago before the first alpha of 2.8 existed, thus complaining about its removal is as pointless as complaining if Maxon removed Pyrocluster or those bloody awful “highlights” & “lens effects”.:roll_eyes:

The continued existance of the "blender internal engine"was made moot by EEVEE as EEVEE is a far superior REALTIME VIEWPORT tool for Look dev while modeling sculpting or animating… or for lighting TD work
it is Even viable as final delivery engine for quick turn around projects like weekly web series where photorealism is not required.

On the matter of broken third party plugins:
Little sympathy from me Mate’s😐

One of the reasons I was actually considering migrating to this old seat of Lightwave3D 2015 ,I acquired rather cheaply,some time ago,

Was my new 2020 “philosophy” of no more third party plugins as the single point of failure in my pipeline and lightwave MDD importer is excellent as Riptide died with R19 IIRC.

A helpful Addon or two ,that you can function without, is fine.
But no more show stopping dependencies for me

Particulary those authored by a single individual who may decide he is too knackerd to be bothered with updating it further.or has some other life change …or leaves his mortal coil
(in the case of Cactus Dan)

One tragic bolt of lightning strikes a thatched barn in rural England and suddenly you are stuck with 17 year old “thinking particles” system to try to meet a clients 2020 standards🤕

If the vanilla default version does not have the core features I need to be productive then the software is not suitable for my needs…

The vanilla" blender 2.82 has a unified dynamics system made even better by the addition Manta flow particle based fluid solver system.

The only thing missing now is a human IK control rig to retarget mocap but in the interim I will just import my Iclone animated. Free Daz figures as standard FBX.


#74

Oh yes, I do all my modeling in Blender. But if you move to Blender expecting the plethora of plugins from small companies / individuals to work properly in 2.8, 2.81, 2.82 and so forth…

Im not complaining about Blender getting rid of Game Engine or BI, I was just replying to the issues Iac is having withC4D and he also will encounter in Blender. If he were complaining about lack of fluids, then yes, moving to Blender helps a lot on that department.

To be fair, in almost every other software things are changed , discarded and of course improved. Houdini replaced point node and @variables, Maya discarded Mental Ray and also changed stuff in the UI, Lightwave and XSI changed almost everything.

Tip: if you cant find something in C4D after years working with it, perhaps you should use commander ( Alt + C) instead of menus.


#75

Chief Creative Officer and Global Head of Digital Experience scream jobs for the boys.

Don’t be retarded. If this is typical of your online research before shooting your mouth off, no wonder your commentary is so dumb.

Aharon Rabinowitz’s LinkedIn says he’s been doing online training for Red Giant, plus managing their Youtube, Facebook, online marketing, sales, product videos and web site for about a decade. Now he’s working for Maxon, and will likely do the same stuff.

Stu Machwitz was at ILM, then became a software dev at Red Giant, worked on the Magic Bullet and Colorista apps, and knows enough about VFX workflow to maintain an active industry blog about it for a decade. Now he’s working at Maxon, and will again presumably be doing something useful, which I thought was what you wanted McGavran and Maxon to do.

But giving these two active Red Giant employees senior positions in the company now that Maxon has merged with Red Giant somehow equates to ‘jobs for the boys’. Which of the two would you have preferred McGavran tell to piss off? And to what aim? To make your chronic whining about Maxon not doing enough marginally more credible, by giving them one less employee actually doing things? I can see how that would cheer you up to be honest, as it would make your inevitable whinges seem less demented to the reader.

I’m not sure if your chronic focus on Blender on a C4D forum is because someone broke into your house and repeatedly thumped you over the head with one prior to you typing, but it sure often seems that way.


#76

I honestly feel like these 2 job titles are redundant, and so might the job descriptions, regardless of the guys’ skills, which I’m sure are great.
Having been myself a corporate guy for 15 years, too often have I seen dodgy jobs and titles to simply accomodate some people and avoid losing them. Recently a girl was appointed “Chief Engagement Officer” in my office…All she does is organizing events, annual seminars and Friday drinks…:slight_smile:


#77

I had the pleasure to meet Stu and Aharon lately and i am very much looking forward to working with them. Whatever you interpret from the job titles, don’t think that they won’t play an active and important role in the future of Maxon. It seems that i will have the pleasure to work with Stu on some projects and i am very happy about that since he is super talented and someone who gets stuff done.
From my personal experience with the few people of Red Giant i met so far they seem a perfect fit and seriously capable.
To give my personal answer on the initial question of this thread: Forward into an interesting and productive future!


#78

Why?

There’s plenty of companies using Blender for Archviz and plenty of users demonstrating it is more than capable and the best examples mach any archviz from any other platform.

I know of several architectural companies using Blender with Addons Sverchok and Sorcar to explore high end architectural design. C4D has absolutely no equivalent to Sverchok which is similar to Grasshopper for Max.

When I was in the C4D bubble I was absolutely clueless about just how widely Blender is used, I had no idea how much Anime was created with it and certainly no idea there was a substantial ArchViz community using it. I thought Blender was a bit of a joke.

I keep wishing I had used Blender years ago but then I remember that before 2.80 Blender was horrible to use and a bit of a joke. How quickly things can change.


#79

I’m sure they will but someone has got to pay for all that management and duplication of responsibility.

Maxon has very quickly changed from being a European company to a US centric one. I think a lot of the staff are going to get one heck of a wake up call with the change in culture.

The technology company I worked for was taken over by a US company and it all began with smiles and handshakes and warm words but the relentless focus on profits soon started. The terms and conditions we’d long had were stripped away. It’s not just the customers that will pay for this board of directors…

It wouldn’t surprise me if Maxon moved its headquarters to the US. It would probably make it easier to attract better developers as the talent pool will be so much bigger.


#80

On the job titles, jeez, chill, they’re just titles. ‘Global head of digital experience’ could just be ‘guy in charge of making sure the installer downloads and logins work’. ‘Chief creative officer’ could just be ‘guy who cuts together the demo reels’

[quote=“ThreeDDude, post:73, topic:2056955”]
One tragic bolt of lighting strikes a thatched barn in rural England and suddenly you are stuck with 17 year old “thinking particles” system [/quote]

Blimey O’Reilly :wink:


#81

As the end user, I really dont care if there is a couple or twenty developers, or if the company headquartes is located in Netherlands, Toronto, US or the gates of Valhalla. While its appreciated that we know how much money goes to X Y and Z in Blender, I never truly wondered the same about SideFX, Maxon or Autodesk. If the developers shrink or moved to Japan like in XSI before its end of line is one thing, but this is hardly the same case. I know you dont fancy Maxon, but you also seem to have issues with US based companies as well ?

My company is based in Latin America and we mostly work with a company in Ottawa with trainers from US and UK and I have nothing but kind words for them. I can only say, Im truly sorry you had issues with a US company looking for profit.