Across the board the rendertimes were between 1 second per frame to a maximum of 7 seconds, which happened on the dwarf, because it’s 1280x960 footage and motionblur is added, too.
The fire rendered straight at 4 seconds per frame, that’s because there are two noiZettes involved and - although kind of redundantly so - two ZbornToys. I was using one Zborn to cast caustix through the fire to increase the amount of curiously moving detail within the flames. It really looks kind of cool. It would look just as interesting without it, but somehow I liked it and it adds literally 0.5 sec to the rendering time. The second Zborn does the heat-distortions, that’s all.
That project has but 4 comps, which makes AE slow it down a bit, too, as it seems. One comp generates a ramp from black to white (top to bottom). A second comp generates the flames. A third comp generates the smoke (same basic settings of the fire for noiZette with different texturing of parameters and falloff). The fourth comp puts it together, also using ZbToy applied to a second version of the smoke layer for the heat effect. All of this takes 4 seconds…hehe…on my 2.0Ghz Opteron that is. If you have a better machine, and I would almost want to make a bet you do, it’ll be a lot faster!
THANX, guys! I can’t wait to give it out to you! Still have to do some testing in other packages and we still need to compile a mac version, but it’s as good as there!