Hello everyone, I’m rather new to Zbrush and I’m working on a model with which I need to do some precision detailing. I need to add these details at very specific distances from each other, and I was wondering if there was a way to do this in Zbrush? In the CryEngine 3, there is a way to snap the cursor to the terrain at specific intervals as per a grid, but I cannot seem to find such a similar function in Zbrush?
Snapping Cursor?
No, ZB dosn’t have any precision tools, so to speak. The only method of measuring is using the transpose line. What kind of details are you creating? Sculpted? Inserted? Cloning elements?
If the latter you can use the 1 hotkey(repeat last) to maintain an exact distance.
To clone an element draw out a transpose line(hold shift to constrain to an axis) Hold Ctrl+left mouse drag(+shift to constrain)on the centre circle. This is based on an unmasked selection. Now if you press the 1 key the action will be repeated and your clones will be perfectly, and evenly spaced.
Sorry, that’s me and my 3dsMax terminology. 
By element I mean a part of a single sub-tool that is either separated by a polygroup and/or it’s topology(ie:mesh continuity)
And indeed it could be the entire sub-tool - anything unmasked.
So let’s say you had a piece of wood as your subtool, and it had a nail in it. The nail is a separate mesh but still part of the ‘wood’ subtool. Here’s how you would clone it:
Separate the sub-tool into 2 different polygroups(autogroups function)
Select the transform move tool and CTRL+click the nail to mask the wood
Draw out your transpose line(holding shift to snap)
Ctrl+shift+left mouse drag the centre(inner) circle of the transpose line to clone it the required distance
Immediately press the ‘1’ hotkey to repeat the last action and clone the nail again with the exact same spacing
Sorry about that, Mushidan, I forgot to thank you! So, thank you! And have some rep too. 