snailien...


#18

his legs are odd to me. Hes too top heavy. in actuallity his legs would buckel underneath him and colapse. I would either bulking up the legs or make more clear that the knees are backwards, right now they bulg at the sides. Other than that you have a great model.


#19

Superb so far, and I shall follow this to learn a bit.

I do agree though that his legs look a little weak viewed from the front.
I think it is the way they bow outwards and then down, so the feet are not catucally under the body but to the sides. Straightening the front view of them might help, or find your own way, but I would want to strengthen the way they look.

He’s still a great model even with that oddity.


#20

hey you two!

thanks alot for the crits.

the legs have been a issue right from the start. just thought it looked good on him, so i decided to keep it.
i’ll see if i can come up with some “fix” for that. thougt about doing some buff calf-armor or so.

-r


#21

looking very cool dude! great design and modeling…
the purple on the eyes may be a bit much…
looking forward to seing more…
-Dan


#22

It’s really good, I like the model. I see that the model itself is really simple and that you use an impressive displacement map, how did you do it? Can you show it in this thread? I’m modeling a Dragon and I’m really interested in learning a so good technique.
Thank you,
dEDa


#23

man this guy looks good, love the SSS shader you got going on.


#24

hey guys!

sorry for not posting any updates. i’d thought i wait showing anything until i got some more.
i plan on posting something new tommorow or maybe this evening (-depends on how many beers i drink)…

droarty: thanks alot dan. glad you like it.
i’ve made the the purple more subtle as you suggested.
really looking forward for some more killer-work from you.

dEDa: hey man. sounds good about the dragon.
i’ll try write you a explanation, when i post the update.

ProjectGameDeveloper: thanks alot, man.

-r


#25

hey again!

-here’s the update i promised. not much… i’ve textured some more of his armor and made some new grenades (the old ones where a bit too small for his hands).

deda: about the displacement map. after doing all my sculpting (in zbrush) i exported lvl2 of the model, because it was closer to the final, without being too poly-heavy. then i exported a 2k displacement map with the highest settings and converted it to rgb in photoshop (zbrush puts out grayscale displacements).
in maya i added the newly made map and added a displacement appoximation, because i’ll render with mental ray.
i found a very good thread at zbc, which covers it all. i know they had a movie once, explaining this aswell.
link
the only thing i don’t really do as in this tutorial is using the exact “alpha depth factor” number. they dosen’t always seems to work as planned (atleast not for me).

hope some of this helps. i’m pretty sure you can find more great threads here at cgtalk aswell as over at zbrushcentral, which covers this.

lastly i put up a pict, showing my shading network and the displacement settings.

and the update…

c&c is as always welcome.

-r


#26

Awesome! looks like a photo of a miniature :slight_smile: well rendered!
Not really a crit, but: about his armor, it doesnt seem sensible for him to keep his belly open and cover everything else. the belly is probably the easiest to penetrate (no rib cage etc.).
But well, I love the look of him, so additional armor is completely unnecesary :slight_smile:


#27

Awesome idea and model.
The gear texture looks a little too flat and simple. Use Gears of War or Quake 4 for armor reference on how to add more complexity and bring the best out of your model.
For the skin, I only have to say it looks all too orange. Try looking at some frogs pictures and see how the belly and chest part are lighter or the even have a completly different texture than the back. Make it more rich in textures and shades of other colors. Add some visible spots to the back of his body and limbs. I also think snails have a more ruged skin, not so flat.


#28

hey you two!

seZereth: thanks alot for the very kind words. you are right about the armor, but i don’t see him as some kind of big warrrior type, maybe more like a pet-detective or so.

AgustinLV: thanks for the crits. i’ll surely get back to work more on the armor pieces. think they look too flat myself. about the color of his body i’m more or less happy with it now, i might add a bit more detail to the legs and a few other places.

-r


#29

hey guys!

i’ve started on his new gun.
here’s a pict of where i’m at atm.
think there will be som hoses from the little holsters on the top and from the shaft, connecting to his armor somehow.

let me hear what you think.

-r


#30

Wonderfull concept Rasmus. Beautifull texturing and modelling.
Just super:thumbsup:


#31

G’day,
I like your character. Not too sure about your colour scheme (I like the Zbrush view where you can see his detail), buts thats a personal choice :slight_smile: The model is great. The only thing I might suggest is the feet make him look like he is floating. Perhaps some compression on the soles of the feet to give him some weight? And the armour plates need some kind of clue to how they stay put. Some straps or compression in the skin as if they are pressed in etc.

Looking great.

Streetsy :?)


#32

This character is very cool ! Keep it up. :cool:


#33

hey guys!

-to be honest. this guy have been shelved for quite some time, but i have secretly been working on a new version of him. new arms, feet and “armor”.
the colors gonna be different aswell (-if i ever get to finish him…).
i can show you some picts later today.

Kanga: thanks. glad you like him.

streetsy: great to see you again, buddy. as you can read, he’ll be quite different. but thanks for the crit.

Shimrodd: thanks.

-r


#34

reminds me of Mass Effect… awesome!


#35

great work man. Yeah i was going to say the same exact thing. Its very mass effect like. Which is an awesome thing.
Im doing a creature in Maya right now. Could you explain how you did your skin like shader on your guy. Im trying to get a similar skin look like you have, on my guy and im not to sure how to go about doing it. Any help would be great. I saw the screen capture of your displacement hypershdae and so forth. Could you get a bigger one of the shader you have on your creature that would be a helpful.

keep up the work its awesome.


#36

Great work as usual Rasmus. I like the colors and the gun.


#37

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