Hello… new to Wings 3d here, and I must say I am loving it so far. I come from an animation master background and anything that is as fun to use for polygons as AM was for patches then thats saying something 
I’ve been going through Paul’s excellent tutorials here
http://www.geocities.com/paulthepuzzles/spoiler.html
But I’m a little confused. What is “mechanical bevelling?” It seems he is turning one edge into three adjacent edges, but when I perform “bevel” in wings I only get two edges.
Even so I’ve been playing with auto-smoothing and different values and I think I’m slowly getting the hang of keeping edges hard. I just have a basic modelling question…
The model I am trying to make has a lot of 90 degree angles, but there’s no sharp corners at any of the vertexes, instead there are short, smooth transitions (like caulk).
I’m trying to model two cubes welded together with a smooth transition like this, but I can’t figure out a way to get a nice even curve between them when smoothed. Can anyone offer any suggestions?
