Sometimes it happens with FBX imports that the mesh is not smooth. My standard solution to this problem is: EditablePoly -> Select all Edges -> Weld
The problem now is that the model has a skin modifier. In this case I cannot convert the editable mesh to an editable poly and no modifications are allowed.
Is there a way to get the model smooth? I don’t change the number of vertices by smoothing so that should be possible.
ps: Sorry, I am only a developer and not a modeler. My question may be trivial.