Smooth mess up my UVW's [3ds max]


#1

So, I modelled some hard surface mesh in 3ds max 9. Its cool, I satisfied with it and unwrap it for texturing. Looks fine for now:
http://img-fotki.yandex.ru/get/6417/94028180.5/0_ccdbc_70e3f1fe_orig.jpg

When I done with unwrapping, I think “lets then smooth the hell outta it!” and add a meshsmoth modifier. But then… that happens:
http://img-fotki.yandex.ru/get/6514/94028180.5/0_ccdbb_a9303bc5_orig.jpg

Seams of my UVW’s got stretched and messed. How do I fight this plague? How do YOU fight it?


#2

Like this.

http://forums.cgsociety.org/showpost.php?p=5246433&postcount=57

http://forums.cgsociety.org/showpost.php?p=4962152&postcount=55

If everything fails add another unwrap on top of the MeshSmooth.


#3

So, there is no solution besides collapsing modifier stack? That’s a pity.


#4

Well actually there is. Just follow the links.
And I said nothing about collapsing the stack.


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.