So, I modelled some hard surface mesh in 3ds max 9. Its cool, I satisfied with it and unwrap it for texturing. Looks fine for now:
When I done with unwrapping, I think “lets then smooth the hell outta it!” and add a meshsmoth modifier. But then… that happens:
Seams of my UVW’s got stretched and messed. How do I fight this plague? How do YOU fight it?