Smoke


#1

Hi people!

I am working with a fluid emitter to create smoke.

This is what I got after lots of testing to achieve the density and movement that I needed.

But there is one thing I can not get: the way the smoke appears. I need
it to start very thin and get thicker after a while, like this

I have tried using a polygon to shape it somehow, but I think its not possible in that way.

Any ideas?


#2

Omni emitter, play with min/max settings, high fluid container resolution - boom. Then after that it depends on what you want the smoke to do.


#3

Thanks! I will try.