Hello Guys,
Working on a shot where an Fast moving character is burning.
Need a workaround to slow down the fire simulation without changing the behavior of the fire.
Tried changing the Simulation rate scale but it changes the behavior.
Retiming the fluids cache doesn’t help.
Is there a method Like Post Simulation in Fumefx,where we can control the speed after caching.
Please let me know if i am missing out something.
Thanks in advance