Slope harmonizer vertex 3ds


#1

Slope harmonizer vertex 3ds

Hello,
I’m modelling a sidewalk coming from FBX revit geometry and it came out superbumpy.
I’ve used the Populate:Terrain script to harmonize a little bitbut it’s still not very good.
Do you know any way to have a more uniform vertex distribution along the slope???

I tried “relax” modifier but it changes the geometry boundaries.

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