hi, Iam trying to use one slider manipulator to rotate 4 bones, but I don’t understand exactly the expressions, doesn’t exist an easy way to configure it? It will save a lot of work but also generates a lot of work these sliders :rolleyes:
if you using max you can use wire parameters …you wire the slider value as the master to the bones axis which you want to rotate(you ll have to have a euler xyz controller on the bone)…then just add a simple expression like /2 or whatever until you get the desired ammount of rotation when you move the slder…and then do the same steps for the other bones
hope that helps
YEAH! thanks a lot man, you are great
:xtreme: :deal: :drumrock: :airguitar
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.