Hi, I want to slide ~150 joints along a curve, like a train following a curved track, suggestions?
The joints do not need to be parented to each other. My plan uses a cube parented inside a cloner that is set to object mode and targeting a curve and then animate the offset of all the cubes along the curve. Export as an fbx to bake animation of cubes. Import and swap each cube out for a joint using “replace with” to preserve cubes animation keys on joints.
This is for Unity, so a “spline wrap” deformer is out and 100 plus blend shape is too heavy.