HI …
is there a way to rotate the slice modifier plane via maxscript ?
Ty
Slice plane rotation
cgt139746852
#2
set the modifier’s slice_plane.transform
beside, you need local transform not world transform
mark3dtimes
#3
Thanks AEI … I tryed this and seems to work:
modgizmo= $.slice.sliceplane
modgizmo.rotation = modgizmo.rotation + (((eulerangles 0 90 0) as quat) * (inverse ($.objecttransform)))
mark3dtimes
#5
in fact this is enough … lol
modgizmo= $.slice.sliceplane
modgizmo.rotation = modgizmo.rotation + ((eulerangles 0 90 0) as quat))
thanks for answering