It’s quite a long time I’m trying out to skin a character (some characters, in fact).
But, clearly, I miss some hints and skills and am realising that I just can’t reach these hints and skills by myself. I’ve learned how to model, how to texture, how to do some other things all by myself, but skinning… am not able to.
I know I started with bad mesh topologies, and still I can’t figure out well how the right topology is; and, I guess, I had also wrong bone location inside the mesh so I did some experiments (moving joints back and forth, left and right) but still I’m not satisfied.
I painted, assigned weights one-by-one, played with envelopes and with Biped (links, envelopes, bulges and vertex - and yes I use 3ds 5), and again the result terrifies me.
I read various tutorials on rigging, and in almost all there are some words about skinning; but these “some words” were not enough for me. Maybe I’m stupid, and since I don’t see anywhere a “Skinning” clear explanation as I see about modeling, rigging, texturing, now I am thinking “hum… so skinning might not be so difficult, it’s just a problem of mine”.
Can I ask for a GOOD explanation/tutorial/“just-everything” showing me how to place polygons on a mesh and how to rightfully link the mesh to the right-placed bones to give the mesh the awesome deformations I see in so many models and images you all show here and there?
Really thanks in advance to anyone!