Hello everybody!
I am French, don’t blame me if my english is bad :D!
I have a problem with the Skin modifier in 3DS Max 2013, with the Mirror Mode tool.
I have a classical biped (Character Studio) setup, and I worked on the skinning of a mesh.
When I finished, I noticed that the Mirror Mode didn’t work on a bone.
Indeed, I got that:
http://diccy91.free.fr/probleme_skin_01.png
And when I apply the “Paste Green Vert. to Blue”, it works as it is looking for a blue mirror bone to fill the left vertice weights, so it put it all to 0 (it didn’t find any blue bone of course):
http://diccy91.free.fr/probleme_skin_02.png
http://diccy91.free.fr/probleme_skin_03.png
Does someone know why it is like that, how to fix it or/and tips for work without that tool?
Thanks for all
!