I have a character I’m trying to rig that has a large beard that I have rigged. At the same time, because it’s a separate mesh from the head, I need to wrap it to the head mesh so that when I move parts of the face it follows along.
I thought that this had worked until I moved the head, and saw that the beard mesh has double translates on it.
Does anyone know how I can work around this? Is there possibly an equivalent to a wrap deformer that I can use instead?