Hey Tjync.
I would suggest the following for you ambient occlusion pass… Set it to linear burn at 15%, create a copy of that layer, set it to multiply at 90%-95% or something… Now go to curves for the multiply layer, and for the R channel set the blackpoint to 128, and for the green channel the black point can be 64 so it get a nicer brownish tone… This way you dont end up with the “grey/black” shadows that usually is obvious with just a regular multiply. I atleast find it much better looking.
/Regards Peter K







