Thanks to my experments with caustics (which are still in progress) I’ve learned a great deal about creating and using materials in A:M. And I must say, it’s pretty freakin’ cool! The combiners, especially gradient, look to be exremely powerful once I learn how to use them effectively.
So I was thinking about trying to use the combiner properties to create a realistic skin material which could be dropped onto a model for an extra dose of realism.
Has anybody tried this before? What were the results?
Thanks