I want to create an arm with a wire deformer to do some stretching and bending with a curve.
the geometry is skinned to joints because I wanted the normal bending of an elbow but want to be able to use the curve for “shaping” of the arm on top of the skin deformer.
But it doesn’t really work how I did it. is this possible?
Can anyone give me some tips/workflow?
Or how would you do this kind of arm setup?
so you can blend between “normal” arm setup and “bendy” arm setup