To be honest <EXCUSE TIME> the model is a throwaway model that was never intended for high resolution work. Also I know that the proportions are WAYYYY off.
But I will improve it over this weekend.
To be honest <EXCUSE TIME> the model is a throwaway model that was never intended for high resolution work. Also I know that the proportions are WAYYYY off.
But I will improve it over this weekend.
Roberto,
The first question is, are you using Reference? I’ve seen you do better human models before, but this one just seems really off, to be honest. 
The main thing would be to use Reference I think. I posted some leads on References here:
http://forums.cgsociety.org/showpost.php?p=3452483&postcount=2
That being said, here is a paintover which I hope helps to show some problem areas:
Cheers, 
~Rk
Roberto,
What ever happened to the sculpting class you were going to take? I really think that this would help you to figure out forms when working in 3D.
One thing that might help here is in Photoshop to overlay an Orthographic photograph on top of the rendering ~ try to see where you are off.
I also recommend, if you are going to be doing a lot of characters, joining 3d.sk, where there is a ton of reference to be found. You could even join for just a month at $13.95 and download a ton of reference. (You can download as much as possible as long as you are a member). The nice bit is that they have a ton of front, side, back views that are condusive to 3D artists. You should definitely check them out.
Cheers, 
~Rebeccak
Well I found this great tutorial for feet.
http://www.3d.sk/tutorials/Modeling_a_foot_in_Maya.htm
Guess who is the author?
Hint, the the big man in this forum.
BTW am still updating the figure tonight.
-R
Ok here is an update…
Sculped the feet, fixed the abs, reduced the head, and fixed some irregularities in the boby.
Next I have to re-sculpt the hands.
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/update.jpg
-R
Here is a render of the back and the side…
http://i20.photobucket.com/albums/b216/robertoortiz1/cgtalk/update.jpg
Still tweaking…
-R
Face 1 of the man…
HEAD 001

052 (original)
DÜRER, Albrecht
Head of a Negro
1508
Charcoal, 320 x 218 mm
Graphische Sammlung Albertina, Vienna
Good to see you in this challenge, Roberto, looking forward to seeing more work. 
Cheers,
~Rk
HEAD 002
Bristol board,Pencil
& Rebecca Thanks for the critique.
It was too late for this one, Ill try it for the next one.

054 (original)
Head of an Apostle Looking Downward
1508
Brush drawing with white highlights on a dark ground, 316 x 229 mm
Graphische Sammlung Albertina, Vienna
HEAD 03

060 (original)
DÜRER, Albrecht
Study of a Man Aged 93
1521
Brush drawing on gray violet primed paper, 415 x 282 mm
Graphische Sammlung Albertina, Vienna
HEAD 04

001 (original)
ADAM, Lambert-Sigisbert
Head of ‘Water’
1737
Terracotta
The Hermitage, St. Petersburg
Wow! Really lovely drawings! I especially like the heads. They look like conte drawings on bristol board which I loved doing in Foundation year. The basketball player is really nice too, although the ball could use a touch of detail. Its kind of like a wafer or an orangle hole of doom. The 3d model is progressing nicely too. Its a little lumpy right now, and the chest looks pinched on the pectoralis muscles. Keep in mind you want to try to get the muscle to look like they are slightly stretched and contracted (study where they attach, this really helped me!). Also what would really improve the overall structure dramatically is to slightly exagerate (more definition) the bony landmarks of the body. This is includes the epicondials (hehe i remember something from class) which is the forearm bone (humerous) elbow. Also exagerate the bones in the fingers, feet, knees, front of hips, dimples at the back of the waist, and ankels. There are more areas too, but this should improve the overall structure of the model. Just try to keep the transistions from bone to skin subtle, even on an cartoony model too sharp of a change could hurt the model. I hope this helps!
Lovely job on #03, and I think #04 is nice as well with the exception of the too uniform digital highlights. Try using a softer / lower opacity brush for your whites on these, or even redoing them so that they blend more naturally with the traditional piece. 
Cheers,
~RK
HEAD 05
pencils

053 (original)
Head of an Angel
1506
Brush drawing on blue Venetian paper, 270 x 208 mm
Graphische Sammlung Albertina, Vienna
HEAD 06
charcoal

080 (original)
CORDIER, Nicolas
Bust of St Peter
1608
Marble
San Sebastiano fuori le mura, Rome
Thanks for the comments, keep em coming!
-R
Man, this is awesome work! Great job on uncle Al’s works - that dude had some serious talent, and obviously so do you. Can’t wait to see more, will have to be keeping tabs on this thread. Seems like if you’re in his shoes, then I’m your shadow

ciao
Roberto,
To change your brush size, use the shortcuts:
[ for smaller brush, and ] for larger brush.
In PS, Shift + [ makes the brush softer, and Shift + ] makes the brush harder.
I suggest using a softer brush and a lower opacity when creating your highlights. Try 50% opacity and flow for the white highlights you are creating in PS. They are currently looking a bit uniform and therefore too obvious. Try making them as subtle as the underlying drawing.
Cheers,
~RK
Good points Rebecca, I will use them on my next batch.

And thanks demented for your kind words. What drives me nuts is that when I see them now I see all the little stuff I should have done.
-R
Ok two more…
HEAD 07
Pencil

HEAD 08
Pencil + Photoshop

And congrats to all Italians on the worlcup vitory today!
-R