colouring sb will do a greyscale after playing with colours,.
Sketchbook Thread of outsidethebox
Hi there!
Nice sketchbook start.
Something to think about:
Values:
try to expand your value range in your work… go from almost black to almost white.
Squint your eyes to get a better overall overview on your values. When everything looks equally dark, it means you need to widen your value range. (eg the arm studies, the robots, the alien,…)
Form:
Use values to define form, not color. When painting, think about the form you are painting, if you paint an arm, make your strokes go around the form of the arm… as Glenn Vilppu says in his gesture DVD: Feel the form
Use hard edged brushes instead of smudging, airbrushes and the likes.
Edges from forms in the distance will be less defined than edges from forms nearby = depth
Draw from life as much as you can… use a pencil, ballpen, markers, charcoal, pastels and any other medium you can think of. Any surface will do (even your desk or the walls if you don’t have anything else
)
Draw draw draw and when your arm falls off… tape it back onto your body and continue drawing!
Hopefully, these remarks are motivating you 
Have fun creating!
thanks for dropping by.
NR43 - hi ,yeah i try doing that yet i find myelf going too white or too black way too often, rhen i’ll lose interest if its not happening & go work on another piece,. Thanks for the usefull advrce,." Feel the form" I’ll lock itt in.
This next one has the refrenenxe. the swords looking like a stick.
the sphere is a tonal lesson fr0m the peer project @ CA.ORG
http://www.conceptart.org/forums/showthread.php?t=76955&page=1
narnia sketch and an old sb page where i’m playin with almost monochrome no refrence again,

Hi
nice work.
All of your studies lack dark values. The darkest value they have is usually a darkish midtone.
Go darker for the core shadows 
You said (in answer to my previous post here, also about values) that you catch yourself going too dark or too light in value.
This is not the case, on the contrary.
Take the last portrait for example. Open both your study and the original in PS or Painter and then with the eyedropper (make sure you have your color sliders to HSV and not RGB) and go to the darkest spots in both images and read the “value” value.
You can go much further than you think you can… try it!
thanks foe the critique both h s sliders are full on, the b can be pushed a little more still i’'ll play with it some more thanks again.
trying to to go dark here cause it def; helps layed in a solid almost black then erased the mid to light areas …added another layer for high lights the grainy bits are my overlayed lrne work.
hello. took ages to get this far as i had great difficulty trying to capture her character , i left it alone for a couple months & played with it yesterday…and a 3.00am sketch from imagination
Good you work so hard, the results will appear. There are two things I would suggest: try to keep the eyelines more in volume, i.e. making the line to follow the 3d form and not to “slide”: you can’t usually have eyes on different levels, it’s really rare. The second thing is lighting: watch how lighting in your references models form and makes it look 3d, try to follow lighting more closely.
Thank you for the advice… yeah i do tend have uneven eyes i will keep that in mind



