Sketchbook Thread of outsidethebox


#43

copy the parts you see that need repositioning on a new layer, then merge the new layers and paint over the forms until everything looks right.
If you’re unsure or you want to be able to undo your changes at all times, wait with merging the new layer with your base layer and paint the corrections on the new layer.

When using this copy/paste/relocate technique, it is imperative that you have a good edge control. You must paint the surroundings of the area as if you are painting it for the first time, to absolutely avoid that copy/paste look I often see.
There is no cutback for that. Repainting the moved form so it fits into it’s surrounding forms takes time, but it’s still faster than having to start all over again…


#44

Thanks for the info -


#45

Playing with lights & shadows …


#46

value studies.

can somebody please explain why i can view only thumbnails in the forums.


#47

some alien characters experimenting witth layers & lighting & values thr green might be a bit too bright.


#48

more charachters & ref


#49

boxing

thanks for the help i was copy/pasting the wrong code


#50

A Portait of liv & the refrence


#51

Somethings not quite right about that right eye it seems a bit off


#52

2 value studies from a ofdws refrence


#53

you need to upload your image to a free photo host like www.imageshack.us and when it is finished uploading, you will get html codes to paste into your message.

As for your protraiture, it is a problem of angle and proportional distortion. All artists suffer from this. To initially train your eyes and hand, drop a square grid on your ref photo and copy and use that correct your distortions. Better still start all over with the grid.

After a period of these grid copies, you will find that without the grid, your perception powers will have improved.

The technique is to be able to mentally (or physical measuring devices) superimpose vertical and horizontal lines to help you judge angles and proportional distances more accurately.

All classically trained artists will do this; using pencils, measuring sticks, a plumbline, a mentally projected lines/grid, etc. whatever works for you.


#54

-thanks vincent
heres my latest doodle


#55

working the values in the background …with the charachter im trying to get a metal shine look to it but its looking more like wax.


#56

Playing with various colour combos & anatomy


Move on

& this is a recent oil painting where i’ve cleaned up the edges in photoshop

I’ll be in the deep end come Feb 1, i enrolled in the game charachter design today.


#57

Regarding your latest piece, play with the composition a bit.
At first I thought it was a gargoile on the edge of a building but then I noticed it’s supposed to be the main character in the scene. Maybe you can relocate it or flip the canvas horizontally and see what gives. Also, I would make it look more towards the viewer rather than away from him/her.

I suggest to make some studies of metallic objects to get rid of the wax appearance.

The background looks rather flat as well.
If you bring perspective into play, you’ll get a far more interesting painting.

Looking forward to see your update.


#58

Playin with perspective in the background but I forgot to fli;p it at i’ll do it in the morning.


#59

heres my progress so far with jonathan rush’ game charachter design workshop & well i think i blew a head gasket in that class its very enjoyable informative & I highly recomended it. i havent got to uv unwrap yet as i’m still in the modelling process learning both zbrush & 3dsmax together gave me alot more confidence with photoshop I havent got my head round the scaling issue yet, so if anyone has any clues about those matters.

Had a few problems with 3ds max2010 not importing until i uninstalled sp1update its going now.


#60

Im wondering if uninstalling sp1 for 3ds max 2010 had a hand in blowing up the mobo…??

 Anyway Robert  Chang class is pretty amazing, i highly recommend it for anybody starting out in PS or just traditional painting. Here is a before and after pics of what ive learned so far in the workshop.


…& after

Some refining to do still its an improvement.


#61

Tedious stuff working it out alone lol getting there tho’, I got a little overwhelmed at zbrush 4 update so i got stuck into max again. Missed out on a seat to sze jones workshop.

must fix those pants leggs


#62

Nice works, try to sculpt body parts then go for the full character which will more control in zb,keep practicing:)