Sketchbook Thread of Kanga - 3D


#181

Ah thanks Alexander :slight_smile:

Cheers Chris


#182

After doing the character workshop here I need to loosen up a bit :slight_smile: Started taking part in the EDAH thread. Here is one from a cube. The base was done in an hour but a couple more hours tweaking. Bad me. Have to bring that time down.

Cheers


#183

Looks good! I think his folds near nostrils could be more prominent.Also his lower lip seems a bit flat.


#184

Thanks Alexander,… will do!
Here is today’s effort. Took longer than an hour though :slight_smile:


Cheers


#185

Looks good! Maybe the lower lip near the end of mouth a bit sharp where transition goes. And I’m not sure about the rib, which goes below the clavicle, looks a bit too prominent.


#186

Is this Z-brush? looking good so far!


#187

Thanks Alexander!
Will keep those pointers in mind :slight_smile:

aggie93 Thanks,… yes its zbrush indeed.


#188

Trying to shoot for an hour over at the EDAH thread, taking a lot longer.

Cheers


#189

I think the idea of an hour sculpt is brilliant so today I tried to hit that mark (like all the other days so far). No luck, but I put down what I had after an hour,… yuk

Disappointing, but no pain no gain I guess :slight_smile:

Cheers


#190

hey kanga how are you??thos are some really cool quick sculpts.
im really liking this 1 hr sculpting idea, might help me get into zbrush eventually.can u whip up a quick video of how you do it? I dont know about anyone else but it’l help get basic understanding.

thanks


#191

Hey thanks killer!
The the one hour thing is really the best :slight_smile:
Will put together a vid,… sure.

Cheers man


#192

I am game for the vids. I let my demo version of z-brush run out though.


#193

Cool character in your avatar! :thumbsup: Hoping to see it one day.


#194

hey kanga,
i hadnt seen updates in your thread for a while so just came to see whats up but the i read you lost alot of your work. i feel bad for that and i know it sucks to when we lose just 1 file i cannot imagine how you must have felt after losing so much work. i hav started sculpting in zbrush and your work was best inspiration for me. i’l try to work things out somehow and i hope you will put up some nice new stuff too soon.

BTW: do you anyplace where i can find base and tuttorial on how to pose them.my first zbrush effort went pretty badly :frowning:

tc
KM


#195

aggie, yo, got sidetracked, whats new? :slight_smile:

mister3d, ha ha, you are right!

Killer, er I took a jump over to your thread and saw your zb stuff. Its looking ok to me. Just a wee bit of practice and you will be getting those great lines in your sculpts like you do in your drawings. Just have fun.

There are a lot of base meshes available. In zb4 you can find them in the projects under light box.

Thanks for the posts guys!


#196

i didnt saw any female basemesh in lightbox but i’l check again.
the zbrush one u saw was actually a mesh made in 3dmax and worked over for normal maps.actually i started working on sculptris before zbrush so its polygon system really bugged me(i understand now why subtools are needed). but i want to really understand and use its posing capabilty. It’l b awesome if you can make a video on that too :beer:

tc


#197

No there are no female base meshes.
Did you mean just posing a sculpt with transpose master, or did you mean rigging?


#198

ok. i dont know what transpose does but i meant posing in rigging way


#199

Ah ok!
I didn’t understand you correctly. I don’t rig in zbrush, only pose the model without a skeleton. I only do that when I don’t have plans to use the model for anything else apart from a still shot. I do all my rigging in Max with simple bones, and animation in Motionbuilder.


#200

Been a while, oops.

Here is a wip of a hunter boy and his bird. The bird is still just an under skeleton.


Had a look to see how the figure would be without the tusks. Put some muscles in the legs and changed the obliques. If they still look strange I will slope them even more, I think that is what looked strange.

Cheers