Sketchbook Thread of Kanga - 3D


#191

Hey thanks killer!
The the one hour thing is really the best :slight_smile:
Will put together a vid,… sure.

Cheers man


#192

I am game for the vids. I let my demo version of z-brush run out though.


#193

Cool character in your avatar! :thumbsup: Hoping to see it one day.


#194

hey kanga,
i hadnt seen updates in your thread for a while so just came to see whats up but the i read you lost alot of your work. i feel bad for that and i know it sucks to when we lose just 1 file i cannot imagine how you must have felt after losing so much work. i hav started sculpting in zbrush and your work was best inspiration for me. i’l try to work things out somehow and i hope you will put up some nice new stuff too soon.

BTW: do you anyplace where i can find base and tuttorial on how to pose them.my first zbrush effort went pretty badly :frowning:

tc
KM


#195

aggie, yo, got sidetracked, whats new? :slight_smile:

mister3d, ha ha, you are right!

Killer, er I took a jump over to your thread and saw your zb stuff. Its looking ok to me. Just a wee bit of practice and you will be getting those great lines in your sculpts like you do in your drawings. Just have fun.

There are a lot of base meshes available. In zb4 you can find them in the projects under light box.

Thanks for the posts guys!


#196

i didnt saw any female basemesh in lightbox but i’l check again.
the zbrush one u saw was actually a mesh made in 3dmax and worked over for normal maps.actually i started working on sculptris before zbrush so its polygon system really bugged me(i understand now why subtools are needed). but i want to really understand and use its posing capabilty. It’l b awesome if you can make a video on that too :beer:

tc


#197

No there are no female base meshes.
Did you mean just posing a sculpt with transpose master, or did you mean rigging?


#198

ok. i dont know what transpose does but i meant posing in rigging way


#199

Ah ok!
I didn’t understand you correctly. I don’t rig in zbrush, only pose the model without a skeleton. I only do that when I don’t have plans to use the model for anything else apart from a still shot. I do all my rigging in Max with simple bones, and animation in Motionbuilder.


#200

Been a while, oops.

Here is a wip of a hunter boy and his bird. The bird is still just an under skeleton.


Had a look to see how the figure would be without the tusks. Put some muscles in the legs and changed the obliques. If they still look strange I will slope them even more, I think that is what looked strange.

Cheers


#201

A quick in between one.

Cheers


#202


Roughed in the wings. I like the size of the bird so far.


#203

sweet work… iv been so long in 2d social/iphone games iv missed all this stuff.


#204

Hi Killer!
So you makin the money, pretty good man :slight_smile:
Goofing off today, monsters soon!


#205


Face is fuller. The torso has been refined and become broader. The chest has been softened to raise the impression of adolescence. Hard modeling on the shoes, gun and trousers. Clothing refinements done in 3dsmax and the gun in zbrush with clipping brushes and shadowbox.



Cheers


#206


#207


Waiting for the new ZB4R2, for making the bird it will be a blast!

Face and hair have changed, eyes closer together, muzzle broader, work on the arms, trousers, pouches, codpiece and the addition of goggles to control the robobird.

Cheers for now.


#208


A bit of an update. New flack jacket, a new arm controller for the robot bird, and helmet.

Cheers!


#209

Some updates :slight_smile:
Cheers.


#210

Hi Kanga! Somehow I missed this WIP, perhaps because I lost my account, thank you for helping restoring it by the way.
Nice work in general, especially the detailing! Some points about the anatomy:
-his posture doesn’t fit his bodytype. Such a posture is for a muscular big man with bulky muscles, where his back muscles are in tone. I think he would need to be more straight, as his muscles are not as big.
His lower part leg muscles seem a bit short, as well as I think you should look for architectural form in “Der nackte mensch” as a reference, as it seems you miss the general form sometimes making those details. I wouldn’t make this line between this muscle, as it is very rarely seen, and only in a tensed state.
His shoulder muscle seems too long. Maybe just a bit, and the posture makes it looking longer than it is. His breast muscles lower line is somewhere where the shoulder muscle ends usually. Maybe his breast muscles are a bit too short?
His elbow bone end is too close to the palm, there is a little space between them with ligament.
His shoulder, if he is so skinny, should have his shoulder bone inner end below be more prominent. At the other side of this end, there should be a little concavity. It’s where the other side of the bone outwards, it goes at the same axis. I’d make it more prominent there.
I think you could make his stomach in the upper part also more concave.
At the back muscles, there the scapula goes, its ridge there is always prominent with its triangular inner area. It’s never covered with muscles, maybe with fat, but not muscles.
The shoulder muscle has 3 sections: frontal, side and back section.The side section is the most bulky, and has those prominent segments where it meets the scapula.

I’d really encourage you looking for Bammes books, I know some of them are now in English, and they have what you need I think - the structure and main form practice, as you are good in detailing, but sometimes miss those basic forms. It’s the problem of American approach for anatomy I think, and Bammes is a clear winner in this area.
http://imageshack.us/photo/my-images/267/refkt.jpg/