I think the idea of an hour sculpt is brilliant so today I tried to hit that mark (like all the other days so far). No luck, but I put down what I had after an hour,… yuk

Disappointing, but no pain no gain I guess 
Cheers
I think the idea of an hour sculpt is brilliant so today I tried to hit that mark (like all the other days so far). No luck, but I put down what I had after an hour,… yuk

Disappointing, but no pain no gain I guess 
Cheers
hey kanga how are you??thos are some really cool quick sculpts.
im really liking this 1 hr sculpting idea, might help me get into zbrush eventually.can u whip up a quick video of how you do it? I dont know about anyone else but it’l help get basic understanding.
thanks
Hey thanks killer!
The the one hour thing is really the best 
Will put together a vid,… sure.
Cheers man
hey kanga,
i hadnt seen updates in your thread for a while so just came to see whats up but the i read you lost alot of your work. i feel bad for that and i know it sucks to when we lose just 1 file i cannot imagine how you must have felt after losing so much work. i hav started sculpting in zbrush and your work was best inspiration for me. i’l try to work things out somehow and i hope you will put up some nice new stuff too soon.
BTW: do you anyplace where i can find base and tuttorial on how to pose them.my first zbrush effort went pretty badly 
tc
KM
aggie, yo, got sidetracked, whats new? 
mister3d, ha ha, you are right!
Killer, er I took a jump over to your thread and saw your zb stuff. Its looking ok to me. Just a wee bit of practice and you will be getting those great lines in your sculpts like you do in your drawings. Just have fun.
There are a lot of base meshes available. In zb4 you can find them in the projects under light box.
Thanks for the posts guys!
i didnt saw any female basemesh in lightbox but i’l check again.
the zbrush one u saw was actually a mesh made in 3dmax and worked over for normal maps.actually i started working on sculptris before zbrush so its polygon system really bugged me(i understand now why subtools are needed). but i want to really understand and use its posing capabilty. It’l b awesome if you can make a video on that too 
tc
No there are no female base meshes.
Did you mean just posing a sculpt with transpose master, or did you mean rigging?
Ah ok!
I didn’t understand you correctly. I don’t rig in zbrush, only pose the model without a skeleton. I only do that when I don’t have plans to use the model for anything else apart from a still shot. I do all my rigging in Max with simple bones, and animation in Motionbuilder.
Been a while, oops.
Here is a wip of a hunter boy and his bird. The bird is still just an under skeleton.


Had a look to see how the figure would be without the tusks. Put some muscles in the legs and changed the obliques. If they still look strange I will slope them even more, I think that is what looked strange.
Cheers

Face is fuller. The torso has been refined and become broader. The chest has been softened to raise the impression of adolescence. Hard modeling on the shoes, gun and trousers. Clothing refinements done in 3dsmax and the gun in zbrush with clipping brushes and shadowbox.



Cheers

Waiting for the new ZB4R2, for making the bird it will be a blast!
Face and hair have changed, eyes closer together, muzzle broader, work on the arms, trousers, pouches, codpiece and the addition of goggles to control the robobird.
Cheers for now.

A bit of an update. New flack jacket, a new arm controller for the robot bird, and helmet.
Cheers!