Sketchbook Thread of jramauri - 2d/3d


#23

There goes a quick and dirty sketch made on Zsketchpad.


#24

This is the 3d speed model from the concept above. 3h of zbrushing.


#25

This is the first time I’m working in a painted master copy. It’s much harder than I though :surprised
It’s not finished yet, crits and suggestions are welcome. (did you hear me Rebecca? :wink: )

Original image: Daisies, by William Bouguereau


#26

Very very nice man!! Just a comentary, i think the theets a bit small.

Congrats my friend!


#27

Thanks Alex. I think the teeth are ok, but I’ll compare anyway.

There goes a concept I’m doing for a comp on 3dtotal. Logan as a X-butcher.


#28

Finished, although I’m not 100% satisfied with it.


#29

There goes one more step of Jana’s WIP. It lacks details on boot, mechanical arms and other parts.


#30

Whoa, nice updates! Lots of stuff here, sorry I missed it. Very cool stuff. Small crit, those boots look pretty huge on the last female character. Looks like you are going strong!


#31

Hi guys. After a long time I’m back to the activity. This is a female char I’m doing for a MOD (http://www.renegade-x.com/) and I’d like to hear crits about proportions, clothes, female traces, everything. It’s a very early wip, and I havent touched parts like hand and feet, yet, but I’ll be very glad for your help on the improvement of this char.


#32

To make crits easier, the direction I have to go on this char is that:


#33

A small update, fixing a lot of body issues:


#34

hey jramauri - good updates. I think what you have to watch out for is details [like zipper flaps] coming in too early in the sculpting process. Wanting to put them there is quite natural but it forces you to subdivide the model higher than necessary to flesh out the main form. I’d go down a subd or 2 and first try to hack in the main wrinkles - hack them in and then smooth delicately [set your smooth brush to a low 20 or something] and then hack in again and so on several times over and only then go up a subdivision… Staring up high makes your model look lumpy which is what is happening, especially in the breast area and on the face…

Also try getting good refs for each element - don’t just sculpt the clothes as you remember them, look at photos of boots, pants etc… same goes for the body. Trying to put down what we think is right can be a trap!


#35

Thank you very much, Magdalena. Invaluable help as always. I hope she’s a little better on this up.


#36

A 3d approach for the wonderful sketches of Dean Eagle.

A bust for Game artisans competition, Bond Vilains. I chose Jaws (Richard Kiel)


#37


#38

Hey Amouri! WOW! you’ve been busy! Lots of really cool stuff here!:thumbsup: Keep posting!


#39

The last one made me laugh i like it very much!


#40

lots of nice creative work here!


#41

Very nice works my friend. The Frankstein is the best.

Congrats, l’m looking forward for more!!


#42

good stuff, good stuff :slight_smile: Keep it up :smiley: I also couldn’t resist that goat and had to model it when I first saw it hehe :wink: