hey jramauri - good updates. I think what you have to watch out for is details [like zipper flaps] coming in too early in the sculpting process. Wanting to put them there is quite natural but it forces you to subdivide the model higher than necessary to flesh out the main form. I’d go down a subd or 2 and first try to hack in the main wrinkles - hack them in and then smooth delicately [set your smooth brush to a low 20 or something] and then hack in again and so on several times over and only then go up a subdivision… Staring up high makes your model look lumpy which is what is happening, especially in the breast area and on the face…
Also try getting good refs for each element - don’t just sculpt the clothes as you remember them, look at photos of boots, pants etc… same goes for the body. Trying to put down what we think is right can be a trap!