Hey there, I think it looks a lot better.
Her breasts are still larger than her head though.
But it’s definitely a step in the right direction! 
I like the overall feeling and design. Good stuff.
Hey there, I think it looks a lot better.
Her breasts are still larger than her head though.
But it’s definitely a step in the right direction! 
I like the overall feeling and design. Good stuff.
Very good job, I really like her skin tones and pose.
The overall image has a great composition.
Bom trabalho. 
Abraço.
hey, nice char you have designed!
i especially like how you rendered and highlighted lights and shadows on her face
i mostly have the feeling that on her body you could add some highlights, like you did in her face … just a feeling i have 
but great job ![]()
Thanks for your comments my friends. They made me pretty glad to have finished this painting 
Now that I finished the Wizard, get back to the monster. I changed his proportions a bit and I’m adding some armor to him.

this is one amazing sketchbook.your work is very cool work!![]()
you are diligence:eek: 2d,3d,all study.
Thanks yzdyzdyzdyzd1124
Here goes another up of my monster, this time with more curvature on body, and some accessories, made using zbrush mesh extraction.

This is the first time I’m working in a painted master copy. It’s much harder than I though :surprised
It’s not finished yet, crits and suggestions are welcome. (did you hear me Rebecca?
)

Original image: Daisies, by William Bouguereau

Very very nice man!! Just a comentary, i think the theets a bit small.
Congrats my friend!
Thanks Alex. I think the teeth are ok, but I’ll compare anyway.
There goes a concept I’m doing for a comp on 3dtotal. Logan as a X-butcher.

There goes one more step of Jana’s WIP. It lacks details on boot, mechanical arms and other parts.

Whoa, nice updates! Lots of stuff here, sorry I missed it. Very cool stuff. Small crit, those boots look pretty huge on the last female character. Looks like you are going strong!
Hi guys. After a long time I’m back to the activity. This is a female char I’m doing for a MOD (http://www.renegade-x.com/) and I’d like to hear crits about proportions, clothes, female traces, everything. It’s a very early wip, and I havent touched parts like hand and feet, yet, but I’ll be very glad for your help on the improvement of this char.



hey jramauri - good updates. I think what you have to watch out for is details [like zipper flaps] coming in too early in the sculpting process. Wanting to put them there is quite natural but it forces you to subdivide the model higher than necessary to flesh out the main form. I’d go down a subd or 2 and first try to hack in the main wrinkles - hack them in and then smooth delicately [set your smooth brush to a low 20 or something] and then hack in again and so on several times over and only then go up a subdivision… Staring up high makes your model look lumpy which is what is happening, especially in the breast area and on the face…
Also try getting good refs for each element - don’t just sculpt the clothes as you remember them, look at photos of boots, pants etc… same goes for the body. Trying to put down what we think is right can be a trap!
Thank you very much, Magdalena. Invaluable help as always. I hope she’s a little better on this up.


A 3d approach for the wonderful sketches of Dean Eagle.



A bust for Game artisans competition, Bond Vilains. I chose Jaws (Richard Kiel)


