Hi there
I have modeled rigged and weight painted a character. I saved the scene as a .mb file and closed it for the day, chuffed that i rigged my first ever character(patting my self on the back in the process)
When [size=3]I returned to the file to open it and[size=3] do some more work the Skin had broken awa[size=3]y from the skeleton[size=3]. I have a rigged skeleton [size=3]and the character is[size=3] technically still connected to the skeleton(it detects [size=3]i skin bound it and has to be detached from the skeleton to be re [size=3]bound)[/size], it is still reading the input but it is not being effected by the rig.
Moving the ik’[size=3]'s and the curve controllers [size=3]I set up only move the skeleton[/size][/size][/size][/size][/size][/size][/size][/size][/size]
I have tried saving the rig before i paint the weight as well to make sure i didn’t mess something up there.
Any suggestions would be great? from all the tutorials i have followed they don’t say anything about the actual saving of a rigged character so i just assumed the scene would save with the the rigging the way I left it.
Cheers
Resolved. Had to delete the history on the character mesh. Thanks for the assist