Not sure how many of you are familiar with the old plugin (as least I think it’s old), Sandblaster. I’m trying to simulate an effect that it did, and that is this:
Have one object, say a teapot, and it would look like it was blowing away in the wind from top to bottom, then the particles flew and made up a new object, like a car.
What it did was, as the particles left the original object, that object’s mesh would be taken apart, poly by poly (well, the polys would disapear), then the other object was built back up as the particles hit it, poly by poly.
Using PFlow, I’m able to simulate the effect of the teapot blowing away:
But I’m having trouble figuring out two things:
How can I cover the surface of the teapot so that it looks like a smooth mesh, and not just a teapot covered in 30,000 balls?
Is there any way to do a reverse PFlow, or something, to create the effect of the particles rebuilding something else?