I was just having a think about simplicity within cg in general and how it is not that easy to pull off.
If you think about it, something that looks appealing and deep but is in fact quite technically simple can be one of the most complex and time consuming things to achieve in cg. There are many things to be considered in order to get across any sort emotion or idea in a simple character or scene and that is made much harder when there are few things to work with in order to communicate your idea. I once heard a quote (not sure who by) that was at the bottom of a long letter saying “Sorry, but I didn’t have time to be brief”. I think that applies to art too. How many of you see a piece of art and think “Why didn’t I come up with that, it’s such a cool and simple idea. I could’ve done that.”? Yet, in reality it would not be so easy to do so. I believe that could have alot to do with how complex simplicity is.
What essentially I am saying is that something that is deep and complex in theory, but technically and possibly visually simple is a very hard and rare thing in cg. I also believe there are a quite a few people out there who don’t entirely appreciate such a thing. What do you guys think?



